A Study on Physical Protection Requirements for Game Based Learning (GBL) Management System

March 31, 2018  |  Vol.4, No.1  |  PP. 39-48  | PDF

AUTHORS:

Tai-hoon Kim, Dept. of Convergence Security, Sungshin W. University2, Bomun-ro 34da-gil, Seongbuk-gu, Seoul, Korea

KEYWORDS:

Physical Protectionn, Securtiy, GBL, E-learning, Game based E-learning

Abstract

Generally, programs that are based on games and used for learning are called as the form of educational games. Basically, because of the commonality of games, computer games and educational games use much the same technology and have similar functions. Computer games are designed mainly for leisure purposes, but educational games are designed for the transfer of knowledge. However, due to the commonality of games, each program has both educational and entertainment aspects. Game-based learning promotes experiential learning by making the content of learning fun like a game and by creating a virtual learning environment through motivation. Many researchers believe that learners can participate in learning more thoroughly by enjoying learning as a game. In this paper, author presents the noble ideas about the game based learning (GBL) management system for distance learning.

References:

[1]Susan Boyle, An Introduction to Games based learning, (2011), October, UCD Dublin https://www.ucd.ie/t4cms/UCDTLT0044.pdf.pdf, October 2011
[2] Game-Based Learning: What it is, Why it Works, and Where it's Going, http://www.newmedia.org/game-based-learning--what-it-is-why-it-works-and-where-its-going.html, December 19, (2017)
[3] Paul Pivec, Game-based Learning or Game-based Teaching?, http://www.becta.org.uk, July (2009)
[4] Barab, S., Scott, B., Siyahhan, S., Goldstone, R., Ingram-Goble, A., Zuiker, S., & Warren, S. (2009). Transformational play as a curricular scaffold: Using videogames to support science education. Journal of Science Education Technology, (2009), Vol.18, pp.305-320.
[5] Team, Editorial., What is GBL (Game-Based Learning)?, EdTechReview, Retrieved 2017-03-15.
[6] 6 Basic Benefits Of Game-Based Learning, TeachThought, https://www.teachthought.com/technology/6-basic-benefits-of-game-based-learning/, September 13, (2017)
[7] Chih-Ming Chen, Yen-Nung Tsai, Interactive Location-Based Game for Supporting Effective English Learning, International Conference on Environmental Science and Information Application Technology, (2009), July 4-5, Wuhan, China
[8] https://nces.ed.gov/pubs98/safetech/chapter5.asp, December 19, (2017)

Citations:

APA:
Kim, T. H. (2018). A Study on Physical Protection Requirements for Game Based Learning (GBL) Management System. Asia-pacific Journal of Convergent Research Interchange (APJCRI), ISSN: 2508-9080 (Print); 2671-5325 (Online), SoCoRI, 4(1), 39-48. doi: 10.21742/apjcri.2018.03.05

MLA:
Kim, Tai-hoon, “A Study on Physical Protection Requirements for Game Based Learning (GBL) Management System.” Asia-pacific Journal of Convergent Research Interchange, ISSN: 2508-9080 (Print); 2671-5325 (Online), SoCoRI, vol. 4, no. 1, 2018, pp. 39-48. APJCRI, http://fucos.or.kr/journal/APJCRI/Articles/v4n1/5.html.

IEEE:
[1] T. H. Kim, “A Study on Physical Protection Requirements for Game Based Learning (GBL) Management System.” Asia-pacific Journal of Convergent Research Interchange (APJCRI), ISSN: 2508-9080 (Print); 2671-5325 (Online), SoCoRI, vol. 4, no. 1, pp. 39-48, Mar 2018.