A Study on Physical Protection Requirements for Game Based Learning (GBL) Management System
March 31, 2018 | Vol.4, No.1 | PP. 39-48 | PDF
AUTHORS:
Tai-hoon Kim, Dept. of Convergence Security, Sungshin W. University2, Bomun-ro 34da-gil, Seongbuk-gu, Seoul, Korea
KEYWORDS:
Physical Protectionn, Securtiy, GBL, E-learning, Game based E-learning
Abstract
Generally, programs that are based on games and used for learning are called as the form of educational games. Basically, because of the commonality of games, computer games and educational games use much the same technology and have similar functions. Computer games are designed mainly for leisure purposes, but educational games are designed for the transfer of knowledge. However, due to the commonality of games, each program has both educational and entertainment aspects. Game-based learning promotes experiential learning by making the content of learning fun like a game and by creating a virtual learning environment through motivation. Many researchers believe that learners can participate in learning more thoroughly by enjoying learning as a game. In this paper, author presents the noble ideas about the game based learning (GBL) management system for distance learning.
APJCRI
The purpose of this journal is to share and exchange the results of recent research by Asia-Pacific national researchers, and the purpose of the project is to publish the results of convergence research with the humanities and social sciences, including advanced research in specific fields.